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Sir Yvain: Weekly Special
Sir Yvain
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Every week presents a new challenge! Take note of the special effect!


It's Easy to Play (Sample screenshots below)


1
Take note of this week's Special Effect
Weekly Special notification

2
Add, Drop and Swap to put together your best starting lineup
Sir Football starting roster

3
Enjoy Gameday: View your Head-to-Head Matchup for this week
Weekly Special head to head matchup

4
See the impact the special had on your fantasy scoring
Weekly Special scoring detail

How It Works

After the league draft is complete, 17 Weekly Special effects are selected at random for your league from a larger available pool (shown below on this page). For each given NFL week, one special effect will become active during fantasy play for all head-to-head matchups (including the playoffs).

Will a special condition help you in your championship quest - or will it give your opponent the edge instead? You'll have to wait and see what lady luck and the NFL season has to offer. Be sure to set up your weekly roster with the current week's special effect in mind to maximize your team's results.


Yvain Cup

Championship Prize:

The Yvain Cup

The Yvain Cup, with it's refined bronze exterior, is an ornate award with a unique feature: it's base has several blank panels, ideal for etching in the names of your best fantasy players! The namesake of this coveted award is Sir Yvain, a Knight of the Round Table whose sidekick was a lion.

For fantasy owners who want to get their hands on this relic, it's best to become familiar with the special effects assigned to your league after the fantasy draft. Make your roster moves with the effects in mind and try to find synergy between the effects and your top fantasy performances.



dinner scene



Why Play Weekly Special:



SPECIAL EFFECTS



A Buck Fifty

A Buck Fifty

Players with 150 or more yards rushing receive an additional 15 point bonus.



Air It Out

Air It Out

QB1 is awarded 0.25 fantasy points for each pass attempt.



All Is Forgiven

All Is Forgiven

Interceptions thrown and fumbles lost are scored as 0 points each.



All-Purpose Back

All-Purpose Back

Receiving yards by RB2 are scored 1 point for every 5 (100% higher) and receiving TD's are 9 points.



Always Open

Always Open

Receiving yards are 1 point for every 7 yards (43% higher)



College Try

College Try

All FG attempts (whether they were made or not) are worth a bonus 2 points each.



Didn't Used To Count

Didn't Used To Count

Defensive sacks are worth 0 points each.



Dual Threat

Dual Threat

QB1 with 60 or more yards rushing receives an additional 10 point bonus.



Element of Surprise

Element of Surprise

Rushing yards by WR1 and WR2 are worth 1 point for every 4 yards (150% higher).



Extra Extra

Extra Extra

Kicker extra points are worth 3 points each (instead of regular 1 point).



Florida Man

Florida Man

Players from Florida teams (Jaguars, Dolphins, Buccaneers) receive a 20% fantasy point bonus.



Flying High Again

Flying High Again

Fantasy points generated by `bird` teams (Ravens, Cardinals, Seahawks, Falcons, Eagles) receive a 20% bonus.



Fumblerooski

Fumblerooski

Defensive fumble recoveries are worth 4 points each; offensive fumbles lost are scored -4 points each



Green Machine

Green Machine

Players with green color scheme (Packers, Jets, Eagles) receive a 20% fantasy point bonus.



Hotel California

Hotel California

Players from California teams (Rams, Chargers and 49ers) receive a 20% fantasy point bonus.



House Call

House Call

Defensive/Special Teams TD's are worth 12 points each (instead of regular 6 points).



It's Automatic

It's Automatic

Rushing and Receiving TD's are worth 7 points (instead of regular 6). Kicker extra points are worth 0 points.



Kitty Goes Meow

Kitty Goes Meow

Fantasy points generated by `cat` teams (Bengals, Jaguars, Lions, Panthers) receive a 20% bonus.



Lights are Brightest

Lights are Brightest

QB1 fantasy point production receives a 50% bonus



Long Distance Calling

Long Distance Calling

50+ yard field goals are worth 8 points (instead of regular 5 points).



Low Rider

Low Rider

Players scoring less than 5 fantasy points or less will receive 5 points total.



Pay Him Like a WR

Pay Him Like a WR

Fantasy Points scored by TE1 receive a 50% bonus.



Pick Me!

Pick Me!

Defensive interceptions are worth 4 points each; interceptions thrown are scored -4 points each



Plenty of Options

Plenty of Options

Passing TD's by RB1 and RB2 are worth 18 points each



Run For It

Run For It

Rushing yards are 1 point for every 7 yards (43% higher)



Run Riot

Run Riot

Rushing yardage by RB1 is worth 1 point per 5 yards (100% higher).



Scoreboard Glitch

Scoreboard Glitch

2-point conversions (pass, rush and receiving) all count 6 points each instead of the normal 2 points each.



Security Blanket

Security Blanket

All player receiving yardage is worth 1 point per 8 yards (25% higher).



Sit This One Out

Sit This One Out

The FLEX player receives a 50% penalty to his fantasy point total.



Six Means Six

Six Means Six

Passing touchdowns are scored as 6 points (instead of regular 4 points)



Talk Like A Pirate

Talk Like A Pirate

Fantasy points generated by `pirate` teams (Buccaneers, Raiders, Vikings) receive a 20% bonus.



Target Practice

Target Practice

Players receive 1 point for each pass they were targeted.



The Silent Age

The Silent Age

QB1 passing TD's are worth 1 point (instead of regular 4 points).



The West is the Best

The West is the Best

Fantasy points generated by AFC West players (Chargers, Raiders, Chiefs, Broncos) receive a 20% bonus.



This is Sparta!

This is Sparta!

QB with 300 or more yards passing receives an additional 10 point bonus.



Total Destruction

Total Destruction

Sacks and defensive fumble recoveries are both worth 4 points each.



Triple Digits

Triple Digits

Any player with over 100 yards receiving gets an additional 3 point bonus.



We The North

We The North

Fantasy points generated by NFC North players (Vikings, Packers, Bears, Lions) receive a 20% bonus.



You're Very Defensive

You're Very Defensive

Points Allowed by defense is divided by 2




rulebook

League Rules
Read the rules specific to this game mode.


League Size: 12 teams

Scoring Mode: Standard or Points Per Reception (PPR). Standard is the default.

League Structure:

Robo League Rules:

Schedule:

Draft Rules:

Roster Positions: 9 starters, 15 total

Additional Notes on Rosters:

Roster locks:

Waivers:

Deferred Replacement:

Scoring, Rounding and Tiebreakers:


number crunch

League Scoring
Read scoring rules applicable to this game mode.


Scoring (game mode modifiers may also apply):

All fantasy point totals, averages, caliber and ranks shown in Sir Football are based on half-PPR scoring.

Scoring for Offensive Skill Players
Passing Yards +1 point for every 25 yards
Passing TDs +4 points
Passing Interceptions Thrown -1 point
Reception (PPR Leagues Only) +1 point each
Rushing/Receiving Yards +1 point for every 10 yards
Rushing/Receiving TDs +6 points
Fumbles Lost to Opponent -2 points
Passing/Rushing/Receiving 2 Point Conversions +2 points
Scoring for Kickers
Field Goal Made (0-49 yards) +3 points
Field Goal Made (50+ yards) +5 points
Extra Point Made +1 point
Scoring for Defense and Special Teams
Fumble Recoveries (from opponent) +2 points
Interceptions +2 points
Sacks +1 point
Safeties +2 points
Defensive and Special Teams TDs +6 points
Total Points Allowed Formula: 12 - (Points Allowed * 0.5)