Scary Sight helmet logo

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background art


background art


background art


background art


background art
Sir Modred: Scary Sight
Sir Modred
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Make sure your depth is solid!  Or face the horror of defeat!

It's Easy to Play (Sample screenshots below)


1
Add, Drop and Swap to put together your best starting lineup
Sir Football starting roster

2
Enjoy Gameday: View your Head-to-Head Matchup for this week
Scary Sight head to head matchup

3
Witness the three lowest-scoring starters rack up extra fantasy points
Scary Sight scoring detail

How It's Scored

Subpar fantasy performances got you flustered? Watch your worst starters ascend from the underworld and turn into zombie warriors!

The three lowest fantasy performers in your starting lineup will receive a major boost. Their scores will each be multiplied by 3!

Not only will the lesser players on your fantasy scorecard matter more, but now you have to pay extra attention to have a deep team that can at least put up some solid low-end points and avoid the big goose egg. Because 0 times 3 is still 0 - not good!

BEWARE: If you have a player that scored negative fantasy points, it will also be tripled (ex. -5 becomes -15). So try to avoid players that could generate negative fantasy points!


Modred Cup

Championship Prize:

The Modred Cup

This black over-sized goblet with it's black Jack o Lantern exterior works wonderfully for holding Halloween candy, but acquiring it won't be easy. It's named after Sir Modred, erstwhile Knight of the Round Table and it's menacing presence celebrates fantasy owners who have the "scary sight" - the ability to choose a roster full of players that won't let you down and post 0 points.

If you're astute and remain on your toes, making the last-minute moves needed to avoid disaster, then you've a decent chance of winning the Modred Cup and making it your fright night centerpiece.



Zombie



Why Play Scary Sight:




rulebook

League Rules
Read the rules specific to this game mode.


League Size: 12 teams

Scoring Mode: Standard or Points Per Reception (PPR). Standard is the default.

League Structure:

Robo League Rules:

Schedule:

Draft Rules:

Roster Positions: 9 starters, 15 total

Additional Notes on Rosters:

Roster locks:

Waivers:

Deferred Replacement:

Scoring, Rounding and Tiebreakers:


number crunch

League Scoring
Read scoring rules applicable to this game mode.


Scoring (game mode modifiers may also apply):

All fantasy point totals, averages, caliber and ranks shown in Sir Football are based on half-PPR scoring.

Scoring for Offensive Skill Players
Passing Yards +1 point for every 25 yards
Passing TDs +4 points
Passing Interceptions Thrown -1 point
Reception (PPR Leagues Only) +1 point each
Rushing/Receiving Yards +1 point for every 10 yards
Rushing/Receiving TDs +6 points
Fumbles Lost to Opponent -2 points
Passing/Rushing/Receiving 2 Point Conversions +2 points
Scoring for Kickers
Field Goal Made (0-49 yards) +3 points
Field Goal Made (50+ yards) +5 points
Extra Point Made +1 point
Scoring for Defense and Special Teams
Fumble Recoveries (from opponent) +2 points
Interceptions +2 points
Sacks +1 point
Safeties +2 points
Defensive and Special Teams TDs +6 points
Total Points Allowed Formula: 12 - (Points Allowed * 0.5)